Holography (2010)
A Hologram is a three dimensional image created and displayed through specific laser conditions. This form of image making is able to display the true parralax and perspective of any captured space. Further, it has the unique property that each portion of the Image contains the whole image. Theorists have projected this form of encoding to explain both how the Brain (Karl Pribram) and the Universe (David Bohm) may actually function. There is a whole body of literature following the American Counter-Culture Revolution, which imported the 'antique' Eastern Mysticism of Oneness and interconnectivity to attempt to understand the new discoveries being unveilied by Physicists.
In the search of answer to my personal questions, I have met many others on the same journey, on the same paper trail. I never seek them out, and after our exchanges we have contiuned to walk on, on the razors edge. One of the books from this genre which has always stayed with me is Stalking the Wild Pendulum - on the Mechanics of Consciousness, by Itzhak Bentov. There is a passage describing a regression session where a participant finds herself between identities, and she describes a space of true creativity, of our true creative potential. I resonate intuitively with that.
In the search of answer to my personal questions, I have met many others on the same journey, on the same paper trail. I never seek them out, and after our exchanges we have contiuned to walk on, on the razors edge. One of the books from this genre which has always stayed with me is Stalking the Wild Pendulum - on the Mechanics of Consciousness, by Itzhak Bentov. There is a passage describing a regression session where a participant finds herself between identities, and she describes a space of true creativity, of our true creative potential. I resonate intuitively with that.
Nascent Photonic (2011)
In 2011, I had the oppourtunity to attend an Industrial Placement with Immersive innovators Seeper based in Dalston, London. I built upon the work Holography (2010) I spent the time researching digital Holograhpy and it's potential usage for animation spaces. I coded a simple processing patch, using facial recognition libraries that responded to an audience allowing them to percieve parralex and perspective transitions based on their locations.