Siddhi Collection.
Siddhis are Occult/ Supernatural powers that become available to humans through advanced meditative practices. By gaining access to extended spaces beyond our common perceptions, we can begin to harmonise with true natural processes. The Sikh Siddhis comprise of various abilities including telepathy, teleportation, reanimation, and manifestation. Whilst these remarkable powers are reminiscent of antiquity, they are cited as mere distractions on the path to the true goal of realisation, evolution, and remembrance.
There is a tradition of invention in Animation. Its timeline is littered with devices from Shadow Puppets and Zoetropes to Holography and Virtual Reality, Jeffrey Shaw and Jordan Belson are two artists I admire. They both created animations through bespoke technologies in their respective early digital and analogue eras. In this work I wanted to create experiences that referenced the siddhis, to construct digital-supernatural experiences through patching together my own devices,
Telepathy (2015) uses a portable 16 sensor EEG headset to capture neural emotions of a subject observing cultural objects. The signal is processed and classified and then used to drive an animation. It provides a limited form of objective transparency to a subjective experience. Hallucination (2009), A Ganzfeld was generated through pulsed light and pink noise to generate internal animations through sensory deprivation. This work was exhibited at the Glastonbury festival. Some of the audience were already hallucinating on the way in. The Wait (2010) plays with time. It takes cues from Steve Reid's, microphone piece. Here two clocks slide in and out of synch. The work was created through a residency with refugees and asylum seekers. The intention was to translate thier felt experiences of waiting, feeling outside of time, and time distortion in to a phenomenological experience.
Infra thin (2007) is one of my favourite works. Digital objects are teleported between the two screens. Their location can be detected via sound floors when they are not visible. The 1990s are synonymous with sound systems and speaker stacks. The pleasurable sensation of deep base passing through the body inspired this work. Infra-thin is a work which explored collapsing on and off-screen space into a unified whole. Quadrophonic (2009) explored environmental displacement and transportation. A crackling crop fire burns through the Punjabi night. The audio recordings were processed and played back through a mini diy quadrophonic sound system. A wood stove provided the aroma and the heat. Collective Consciousness (2004) resonated a 100 ft long elevated wooden terrace at 6.5 Hz to lead all present towards a community theta brain state through sympathetic resonance. Hospitalised (2000) was the first Art Piece I made using Animation, and the first work in this collection, prior, this idea used physical public spaces. Originally it was a 6 x monitor, 2 x stereo field work. The work presented the perceptual integration of two spaces through reliance and continuity. It was exhibited on the Global Multimedia Interface Screen, in Leicester Square for 6 months, which at the time was the largest outdoor screen in europe. This work was the precursor to the Infra-thin system.
I planned collections around each work. They were constructed with the methodologies of Saanth's & Niners in mind. They will not tell you the answer, but intentionaly set out the conditions for you to gain a deeper understanding through an experience, a realisation is more power than words. Thus, a consideration in this work was– transporting an audience out of the everyday through a play on perception. In that moment of extraction there is the potential to glimpse and experience extended spaces.
Siddhis are Occult/ Supernatural powers that become available to humans through advanced meditative practices. By gaining access to extended spaces beyond our common perceptions, we can begin to harmonise with true natural processes. The Sikh Siddhis comprise of various abilities including telepathy, teleportation, reanimation, and manifestation. Whilst these remarkable powers are reminiscent of antiquity, they are cited as mere distractions on the path to the true goal of realisation, evolution, and remembrance.
There is a tradition of invention in Animation. Its timeline is littered with devices from Shadow Puppets and Zoetropes to Holography and Virtual Reality, Jeffrey Shaw and Jordan Belson are two artists I admire. They both created animations through bespoke technologies in their respective early digital and analogue eras. In this work I wanted to create experiences that referenced the siddhis, to construct digital-supernatural experiences through patching together my own devices,
Telepathy (2015) uses a portable 16 sensor EEG headset to capture neural emotions of a subject observing cultural objects. The signal is processed and classified and then used to drive an animation. It provides a limited form of objective transparency to a subjective experience. Hallucination (2009), A Ganzfeld was generated through pulsed light and pink noise to generate internal animations through sensory deprivation. This work was exhibited at the Glastonbury festival. Some of the audience were already hallucinating on the way in. The Wait (2010) plays with time. It takes cues from Steve Reid's, microphone piece. Here two clocks slide in and out of synch. The work was created through a residency with refugees and asylum seekers. The intention was to translate thier felt experiences of waiting, feeling outside of time, and time distortion in to a phenomenological experience.
Infra thin (2007) is one of my favourite works. Digital objects are teleported between the two screens. Their location can be detected via sound floors when they are not visible. The 1990s are synonymous with sound systems and speaker stacks. The pleasurable sensation of deep base passing through the body inspired this work. Infra-thin is a work which explored collapsing on and off-screen space into a unified whole. Quadrophonic (2009) explored environmental displacement and transportation. A crackling crop fire burns through the Punjabi night. The audio recordings were processed and played back through a mini diy quadrophonic sound system. A wood stove provided the aroma and the heat. Collective Consciousness (2004) resonated a 100 ft long elevated wooden terrace at 6.5 Hz to lead all present towards a community theta brain state through sympathetic resonance. Hospitalised (2000) was the first Art Piece I made using Animation, and the first work in this collection, prior, this idea used physical public spaces. Originally it was a 6 x monitor, 2 x stereo field work. The work presented the perceptual integration of two spaces through reliance and continuity. It was exhibited on the Global Multimedia Interface Screen, in Leicester Square for 6 months, which at the time was the largest outdoor screen in europe. This work was the precursor to the Infra-thin system.
I planned collections around each work. They were constructed with the methodologies of Saanth's & Niners in mind. They will not tell you the answer, but intentionaly set out the conditions for you to gain a deeper understanding through an experience, a realisation is more power than words. Thus, a consideration in this work was– transporting an audience out of the everyday through a play on perception. In that moment of extraction there is the potential to glimpse and experience extended spaces.
Wall Work
I have always used the streets as a form of sketchbooking to work through ideas and guage contexts This is slowly becoming replaced by using social/web spacea to place and test images to gain a similar quick public objectivity.